It’s a brand new year and a good time to re-evaluate positions and momentums, quantum mechanics be damned. I won’t do any top 5 lists or anything like that. Just reflect on where I’m going with my projects and life.
A spooktacular finale for the heroes’ jaunt into the Halloween pocket plane!
Halloween hijinks for our happy heroes!
In trying to find a place to sleep, our PCs find bonkers adventures on the high seas!
Orcs, a chase and grossness!
I’ve begun using my new development practices and it’s kicking along!
Continue reading “The Day After Dev Report #27 – Some sort of organization”
The last few reports have been tugging towards some sort of apex. I think we’re beginning to see the crest of the hill. Continue reading “The Day After Report #26 – Agility”
Super brief update, just so you know what I’m up to. Continue reading “The Day After Dev Report #23 – The March”
The last fortnight has been pretty productive. I’ve worked harder than previous weeks, chasing after a working GUI system like a person chasing a train. My hand’s outstretched, but I’m not quite close enough to grab on.
For some honest gaming journalists, this year’s E3 was pretty disappointing. The games industry has never been in such flux, yet the showings at one of the biggest industry shows of the year were very samey – lots of ultraviolence, lots of cutscenes and not a lot in terms of innovation. It seems that in general the games world is in the doldrums. Continue reading “The Captains of Industry”