Balancing work, life and your own creative projects is tricky. I’ve got some tips around how I achieve it.
For those trying to achieve a work-life balance, it takes careful consideration when taking on hobbies that end up being a lot of work. My main hobby project is my game The Day After. While I haven’t perfected the practice, I think I’ve gotten a decent discipline when it comes time to hit Projects Night. Continue reading “How to have a productive projects night”
It’s a brand new year and a good time to re-evaluate positions and momentums, quantum mechanics be damned. I won’t do any top 5 lists or anything like that. Just reflect on where I’m going with my projects and life.
Continue reading “2014 out, 2015 in!”
The last few reports have been tugging towards some sort of apex. I think we’re beginning to see the crest of the hill. Continue reading “The Day After Report #26 – Agility”
A little bit of actual progress this fortnight! Continue reading “The Day After Dev Report #2”
I was reading Tales of the Rampant Coyote the other day (great blog for indie game devs, by the way). They had ten tips for indie devs, which were all sensible suggestions, although not too surprising. But the point of those articles is to remind you of aspects of the job.
One that stuck out for me was to post periodic updates about your progress. I tend to mention obliquely my progress on my game The Day After every so often, but I think it’s time to change that. I find myself talking to friends about current progress but being vague about it. That needs to change. Continue reading “The Day After Dev Report #1”