Review: Rage

I review Rage, for good and bad.

My mother visited her grandchildren recently and took them to the park. Little Dani (4 years old) was having a good old time, swinging on the swing and jumping down the slide. At one point she stopped, ran over to my Mum and asked, “Nanny, I am having fun, aren’t I?” Adorable. Worlds and realities away, if John Carmack was watching me play Rage over my shoulder, I’d keep turning to him and go: “John, I’m having fun, aren’t I?”

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Getting That Balance

Recently I’ve been working on The Day After, my board-game that became a board-game themed PC game. Primarily I’ve been writing the scripting language for it so I can start sewing in game mechanics and messing around with things. I’m using a scripting language because you can iterate (and debug) quicker that way. Anyway, working on the general gameplay model lead me to working on the scripting language, which lead me to nailing down some of the concepts I had floating around. One of them is Roles and balancing them for gameplay. I thought I might chat about that.

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Quick note

Hey guys, I’m not dead, just busy with non-video-game-related stuff. Things will be back to normal soon, and when that I’ll post a bunch of reviews to games I’ve played recently, and unveil some exciting new stuff for The Day After. Thanks for your patience!