TADS 3 Debugger tutorial

I’ve been beavering away at my projects lately with not a lot of interesting news thus far. Nevertheless I’ve taken a bit of time on the side to write up a tutorial for using the debugger in TADS 3 Workbench. TADS 3 is an interactive fiction programming language that I’m quite proficient at, and a bunch of people wanted guidance on using the debugger, so here we are.

As a project update, Kung Fu Legends has moved into some deep design phase for the underlying simulation. The Day After is still waiting on action cards. Breathe still tickles the back of my brain. And my other projects sit on the backburner, as always.