Month: April 2010

RSS Timeout issue fixed

Some RSS readers/validators were complaining of timeout errors when they tried to get my RSS feed. Turns out the LaTeX plugin wasn’t caching its images so it took too long to create the RSS feed containing a jillion small LaTeX formulas. Hopefully this has fixed the issue.

A different approach to items

Items are easily liquidated in most RPGs, especially MMORPGs. The main reasons for this are utility, efficiency and flexibility. It allows you to sidestep the minutia of item-for-item bartering, and incrementally build up a fortune. But as with most game mechanics, this is firmly anchored to the one true indicator of progress: the character’s level. Read more

Kung Fu Legends

As Yahtzee pointed out in his review of Dragon Age: Origins, we’re in a weird situation if there exists (without irony) the concept of a “generic fantasy game”. Even moreso when that phrase is basically equivalent to “action- and statistics-oriented role-playing game”. Seems like it’s time for people to try something a bit different, and that’s the point of my project Kung Fu Legends. Read more