Archive
Rage subsides
I finished Rage last night. Steam says I clocked up 17 hours, which is not too bad for a modern game. All in all, I was a bit disappointed. It felt like they had three acts in mind, got 75% done on the second act and had the vice-like grip of Zenimax squeeze them into releasing now. The third-last mission: pretty awesome. A very vertical level with hundreds of bad guys swinging in from all angles. The second-last mission: You shoot 6 mutants, a tank, two dudes and press maybe 3 buttons. I expected the final level to include amazing sights and a massive boss fight. Nope. Press three buttons and watch your spider droids kill “super soldiers”. No big celebration afterwards. No rousing speeches from your main man saying how they couldn’t have done it if it wasn’t for you… Nothing. Just a quick pre-rendered cutscene of not-very-exciting stuff happening, then roll credits.
For what it was, Rage could have been awesome. For what it is, it’s a big disappointment right before the most spectacular months of gaming in years.
I took a bunch of screenshots of Rage that I thought I might share. I absolutely loved the character design, so most of the shots are about them.
Art is hard
Progress on Kung Fu Legends is slow because of my need for art. I want to be able to work on having 3D models to put into the game. I want 3D models to be able to mock up some artwork for the website. Unfortunately, I’m no artist, and my wallet is no fund for artists. I’m also in a design phase where I have an art style in my head that I want to work towards, but I don’t have the sketching or art-language skills to convey this to a proper artist. Nevertheless, I’ve given some of the art design a go.
