The last while I’ve been pretty focussed. “Singularly focussed” is a little overstating it, but I’ve been spending a lot of time in the engine, fixing things and really concentrating on the GUI. I got it into a pretty good state. But I found myself preparing a horse and cart, spending my spare hours greasing […]
The last fortnight has been pretty productive. I’ve worked harder than previous weeks, chasing after a working GUI system like a person chasing a train. My hand’s outstretched, but I’m not quite close enough to grab on.
I often like to think about how technology could change society in the future. I don’t mean smaller smartphones or bigger SSDs. I mean changing societies and cultures. Wikipedia has basically destroyed encyclopaedias as we knew them. Mobile internet has radically changed the way we socially interact. Australia is about to have an election. On […]
A little bit of coding, and a lot of writing. And art!
After picking myself up after being levelled by a nasty cold, I’ve gotten a bunch done. This fortnight has a bit for everyone: coding, backstory and writing.
Another quiet two weeks for dev work, yet non-quiet for life in general.
UPDATE: Fixed some stuff and talked more about panels! Well I’m back home after a mega weekend at the inaugural PAX Australia. I had a bunch of fun but am tired as hell.
PAX Australia 2013 kicks off this Friday and I’m a little bit excited. Folks have asked for recommendations on things to see. This is a little biassed towards my own proclivities – I’m all about indie game dev, tabletop RPG dev, gamer culture and don’t really care too much for the bigger industry stuff because […]
The Steam sales have kicked off again. Here’s a very quick list of things I’d recommend – get them when they hit a price you’re comfortable with: Bioshock Infinite Possibly as good as shooters are gonna get for a while now. Go for the shooting, stay for the story. Antichamber Intentionally brain-bending puzzle game made […]