PAX Australia 2013 kicks off this Friday and I’m a little bit excited. Folks have asked for recommendations on things to see. This is a little biassed towards my own proclivities – I’m all about indie game dev, tabletop RPG dev, gamer culture and don’t really care too much for the bigger industry stuff because […]
The Steam sales have kicked off again. Here’s a very quick list of things I’d recommend – get them when they hit a price you’re comfortable with: Bioshock Infinite Possibly as good as shooters are gonna get for a while now. Go for the shooting, stay for the story. Antichamber Intentionally brain-bending puzzle game made […]
Wow, it’s another fortnight already? I’ve been doing more engine work, research and non-game stuff, but it doesn’t feel like two weeks!
Some good programming work done this week, despite busy-ness. Beware, this is a slightly long and involved post on very many topics!
Two steps forward… one spin around on the spot?
I do a bit of RPGing, primarily with the Pathfinder system. We’re moving onto a new campaign soon, so I thought I might share the character I intend to play.
A little bit of actual progress this fortnight!
I was reading Tales of the Rampant Coyote the other day (great blog for indie game devs, by the way). They had ten tips for indie devs, which were all sensible suggestions, although not too surprising. But the point of those articles is to remind you of aspects of the job. One that stuck out […]
Whoa, it’s March already. March 2013, even! I keep getting an embarrassing reminder of time every time I open Tweetdeck and see declarations that I was going to smash out The Day After in 2012. Don’t fear, I am working on it. It’s just slow progress that usually doesn’t lend itself well to blog posts. […]
Previously I reviewed Far Cry 3 on the surface level and deemed it to be a pretty good game. In this post I’ll examine the writing and explain why I think Far Cry 3 is a great game. Beware, there are countless spoilers. If you want to experience the game yourself without my biases, play […]