Our regular GM is taking a break from it while the Christmas season approaches. We needed a campaign to tide us over until then, so I volunteered. I’ll post updates after every session, and will eventually make all the content available for those who want to run it themselves. That’ll be later, though, because I don’t want to spoil things for my players and my notes need work to get them into a state digestible by others.

I’ll recount things from my perspective, which might be spoilery in terms of players’ memory or my explanations on the night. Some mixture of the intent and the execution, basically. But information they clearly missed or misinterpreted will be recounted as-is.

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I’ve begun using my new development practices and it’s kicking along!
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Comments Off on The Day After Dev Report #27 – Some sort of organization

Our gaming group plays Pathfinder. We just finished the fourth module of Rise of the Runelords. Fortunately and unfortunately our regular GM runs a successful toy store and he needed to concentrate on the upcoming Christmas rush amongst other things, so we were putting Runelords on hold. We needed a GM so I stepped up to the plate. (Click here to read the rest of this entry)

The last few reports have been tugging towards some sort of apex. I think we’re beginning to see the crest of the hill. (Click here to read the rest of this entry)

Comments Off on The Day After Report #26 – Agility

I’m thirty-some years old and I’m still learning about my brain. In recent months I was all about the Twitterbots. I still like them, but in the last week or two my brain shifted a few gears suddenly and I was all about the main The Day After game. I guess it’s just my 8 year old brain (last week it was space, this week it’s ninjas) with 20 years of experience behind it.

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We’ve weathered Winter! It’s nearly Spring! What neat things does this update bring? (Click here to read the rest of this entry)

Comments Off on The Day After Dev Report #24 – Fidget

Super brief update, just so you know what I’m up to. (Click here to read the rest of this entry)

Comments Off on The Day After Dev Report #23 – The March

Dust to dust… if the men with machine guns don’t get you, the zombies must!

We finished our months-long Delta Green (X-Files meets Cthulhu meets “guns, lots of guns”) campaign, run by Dave. I won’t be able to recount the entire story in detail, but the ending is marvellous and horrifying in a Game of Thrones-style way. Spoilers for Delta Green: Dead Letter. (Click here to read the rest of this entry)

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It’s a blitz-update this fortnight. Nothing too concrete to show off, but there’s progress.
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Comments Off on The Day After Dev Report #22 – Busy Bots

Rik Mayall died recently, which is a terrible shame. On a coffee break this morning I thought about his contributions to where I am as an amateur creative. (Click here to read the rest of this entry)

Comments Off on YOU UTTER, UTTER BASTARD, RIK