Archive for The Day After

The Day After Dev Report #20 – Model Citizen

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I think the only thing I haven’t been good at lately is writing blog posts! It’s been an awesome, productive but busy few weeks (months?)

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The Day After Dev Report #19 – Reinvigorated

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You know how last time I was complaining that it was February already? Well it’s March already. I missed the previous post because of lack of news and, to be honest, lack of vim and vigour for The Day After… Until this week!

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The Day After Dev Report #18 – Faster!

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Okay, seriously? It’s February already? Maaaaan…

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The Day After Dev Report #17 – The New Year

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I’d say it’s a good time to make New Years’ resolutions, but the first month of 2014 is almost over. Gosh! Game dev slowed a little recently due to holidays and other stuff going on. Nevertheless it progresses! Coding Almost literally the first thing I did in 2014 was get the compile working for my […]

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The Day After Dev Report #16 – A Different Sibling

Another invisible update – I’ve moved away from the GUI/engine work and am working on the game itself. I’m sizing up my attack whilst trying to sort a few other things out.

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The Day After Dev Report #15 – A GUI Feeling

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Real simple one this fortnight… A GUI!

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The Day After Dev Report #14 – Hit the ground running, not rolling

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This year has only felt like a few months long, but this month feels like a few months in itself! I’m all steam ahead, in all sorts of ways.

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The Day After Dev Report #13 – Lucky number 13

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Very short update this time. Unfortunately I’ve been on a huge management course recently, so I’ve been away from my computer and low on spare time and energy. But November looks to be big.

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The Day After Dev Report #12 – A Handhold

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This year my eye has been on the prize. And that prize is a functioning GUI. So instead of the usual discussion…

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The Day After Dev Report #11 – Hedge Maze

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Have you ever found a note written by yourself months ago? How it’s unmistakably you, but you have no idea what it means or why you felt it was important at the time? That’s basically the living reality for inhabiting any long-term, big project. It’s that curious combination of familiarity but novelty, like walking through […]

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