Well holy mackerel, 2012 has hit and we’re already 12.5% of the way through. I’ve hit the ground running and am chugging away at my projects. I thought it might be a good time to tell everyone what I’m up to.
Archive for Kung Fu Legends
I’ve been quiet lately because I’ve been working hard on my games. I talk a bit about Kung Fu Chronicles, a burst of creativity, and my board game.
I discuss my design iterations for the game entity system for Kung Fu Legends.
Two stories about crazy coincidences and the titles of my projects.
The tension at my end of the table was incredible. Here I was, for once the only party member who had an inside scoop on what was going on, but I faced that one make-or-break question from the DM: “Well, dude, you made a decision how you’re gonna play this?” Rewind a little. Our adventuring […]
I talk about the art design in Kung Fu Legends and show some alpha 3D sketches.
News on where I’ve been and what I’ve been up to.
I’m ever thinking about game design for Kung Fu Legends. One thing I’m concerned about is that it is supposed to be a sandbox game. In such a game, how do you push a player forward to experience fun things? I thought I might look at a bunch of games I’m playing at the moment, […]
Taking last week off worked out pretty well. While the results weren’t particularly pyrotechnic, it was a good way to get the majority of my Kung Fu Legends game engine out of the way. I managed to get the splashscreen working (even with multiple pictures, fade-to-black transitions and skip-ahead-on-keyboard-mash). MyGUI is a reasonably good GUI […]
I’ve taken this week off from work to spend some time on my creative pursuits, which mostly means Kung Fu Legends and my novel Breathe. I’ve toiled away at Kung Fu Legends and I’ve finally got some tangible results! The very first screenshot is below.