I’ve been quiet lately because I’ve been working hard on my games. I talk a bit about Kung Fu Chronicles, a burst of creativity, and my board game.
Archive for Board games
News on where I’ve been and what I’ve been up to.
Across many genres we have the following dilemma for the game designer: I want the player to attack someone, but how do I model that? While people are instinctively familiar with the main solutions, we often don’t think about the different choices and what it means for the game. I thought I might jazz a […]
I’m ever thinking about game design for Kung Fu Legends. One thing I’m concerned about is that it is supposed to be a sandbox game. In such a game, how do you push a player forward to experience fun things? I thought I might look at a bunch of games I’m playing at the moment, […]
Taking last week off worked out pretty well. While the results weren’t particularly pyrotechnic, it was a good way to get the majority of my Kung Fu Legends game engine out of the way. I managed to get the splashscreen working (even with multiple pictures, fade-to-black transitions and skip-ahead-on-keyboard-mash). MyGUI is a reasonably good GUI […]