Archive for January, 2011

The Player-Character Divide

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The tension at my end of the table was incredible. Here I was, for once the only party member who had an inside scoop on what was going on, but I faced that one make-or-break question from the DM: “Well, dude, you made a decision how you’re gonna play this?” Rewind a little. Our adventuring […]

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A straightforward refactoring

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Ever since I started this blog I’ve been concerned about the intended audience. I’ve got posts on hardcore maths, and lots of posts on games and hardcore game design. While there is some overlap, I got to the point where I thought it’d work best if I split the blog in two. This blog remains […]

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Call for support

Currently my old stomping grounds – Brisbane – is being massively flooded. When I say massive, imagine the entirety of Texas, Kansas and Oklahoma were flooded. Or for those in Europe, close to all of France and Spain. About 50,000 homes across the state are without power and about 20,000 homes will be destroyed by […]

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The Game in Game Dev Story

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I recently acquired a shiny new Android phone. Over the Christmas holidays I spent a lot of time in airport lounges, so I decided to dive into a few little games from the Android Marketplace. One of them was Game Dev Story, a game available for Android and Apple phones. I had heard a fair […]

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2010 in review

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Happy New Year! Let’s review my blog’s first year of being…

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