I’ve been beavering away at my projects lately with not a lot of interesting news thus far. Nevertheless I’ve taken a bit of time on the side to write up a tutorial for using the debugger in TADS 3 Workbench. TADS 3 is an interactive fiction programming language that I’m quite proficient at, and a […]
Archive for September, 2010
Taking last week off worked out pretty well. While the results weren’t particularly pyrotechnic, it was a good way to get the majority of my Kung Fu Legends game engine out of the way. I managed to get the splashscreen working (even with multiple pictures, fade-to-black transitions and skip-ahead-on-keyboard-mash). MyGUI is a reasonably good GUI […]
I’ve taken this week off from work to spend some time on my creative pursuits, which mostly means Kung Fu Legends and my novel Breathe. I’ve toiled away at Kung Fu Legends and I’ve finally got some tangible results! The very first screenshot is below.
I’ve put up two pages on my recommended reading for maths and game design. I thought of doing one for general programming, but the recommendations weren’t particularly insightful (just C++ reference books and websites, the Art of Computer Programming etc). Hope you find something of interest in those two pages.