Archive for July, 2010

On Level Scaling

Fellow gamer and blogger AmstradHero has been doing a series on the game mechanic of level scaling (on the why, the drawbacks, and design considerations, with more to come). I thought I’d throw my two cents in about level scaling in RPGs, with a subtle agenda to talk about how I’ve been thinking about game […]

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The voodoo of writing software

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I’ve been working on the game engine for Kung Fu Legends for a while now and I’m slowly building it up. It could initialize a bunch of subsystems and print a message on the graphics plane. Real cutting-edge stuff. Anyway, there were a couple of minor things in the implementation that bugged me – my […]

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Back to the old dining table

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Lately I’ve joined an RPG group. You know, the old-school, actually roll dice kind of game. It’s interesting after exclusively getting my RPG fix through computers games. But, as you may have guessed, this post is full of geekiness.

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Small radar blip

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I’m been on holidays for the last while, so sorry for the lack of posts. I didn’t want to announce that I’d be overseas for many weeks, because that’d just get me on┬áPlease Rob Me (or similar site). I’m back now and unpacked (mostly… *shifty eyes*) I’ve also joined a tabletop RPG group and had […]

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