Fellow gamer and blogger AmstradHero has been doing a series on the game mechanic of level scaling (on the why, the drawbacks, and design considerations, with more to come). I thought I’d throw my two cents in about level scaling in RPGs, with a subtle agenda to talk about how I’ve been thinking about game […]
Archive for July, 2010
I’ve been working on the game engine for Kung Fu Legends for a while now and I’m slowly building it up. It could initialize a bunch of subsystems and print a message on the graphics plane. Real cutting-edge stuff. Anyway, there were a couple of minor things in the implementation that bugged me – my […]
Lately I’ve joined an RPG group. You know, the old-school, actually roll dice kind of game. It’s interesting after exclusively getting my RPG fix through computers games. But, as you may have guessed, this post is full of geekiness.
I’m been on holidays for the last while, so sorry for the lack of posts. I didn’t want to announce that I’d be overseas for many weeks, because that’d just get me on Please Rob Me (or similar site). I’m back now and unpacked (mostly… *shifty eyes*) I’ve also joined a tabletop RPG group and had […]