Archive for May, 2010

Work and play

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So I’ve arrived at my writing retreat. To some people, it’s a funny idea: spend a week and a not insignificant amount of money to go make yourself bash out words. It smells a lot like work and why spend all that time and money when you could be on a beach drinking pina coladas? […]

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Breathe

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One of the more mature projects I’ve been working on is my novel┬áBreathe. I’ve been working on it on and off more maybe five or six years, and only really applied myself to it in the last three. In 2006, instead of working on my PhD thesis, I took a gamble and wrote the first […]

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A question of focus

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I recently watched a fascinating TED talk by Simon Sinek on starting with “why” rather than “how” or “what”. It gave me a chance to think over some of the things in my life and evaluate possible reasons why they succeeded or failed. While I definitely need to meditate more on Sinek’s ideas to see […]

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Thinking inside the box

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I’m currently working on the basic game engine for Kung Fu Legends. I’m the only person working on the game and I’ve never successfully made a whole game engine, so progress is slow. To my delight I have one of the main subsystems up and ready – the graphics subsystem, powered by the Ogre3d library. […]

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The Long Con

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One way I want to make Kung Fu Legends a bit different is by making it all about the long-term strategy. In stories everywhere, the protagonist has a goal that they strive singularly towards. All the story between the introduction and climax is towards this goal. In fantasy stories, this is typically the arc of […]

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